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Devlog
Update 2.3 - Touchscreen support
January 14, 2026
by
mimy
This update mainly focuses on adding touch screen controls, making playing this game on mobile (through web) feasible and depending on your browser and hardware maybe even a comfortable experience. Bu...
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Update 2.2 - Promo images and minor visual changes
January 13, 2026
by
mimy
This update is mainly about changing the promotional documents: the itch.io thumbnail and the wide format image used for linking to it from elsewhere. These are significant upgrades that should probab...
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Update 2.1.8 - Bugfixes, bugfixes and more bugfixes
January 12, 2026
by
mimy
This update concerns mainly fixing animations for the mascot versions of levels: A lot of the animations broke when changing the protagonist, and it was not tested sufficiently before. Normally most o...
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Update 2.1 - Score and the brave ceratonin
January 09, 2026
by
mimy
This small update should have been rolled as part of 2.0 but due to a sudden influx of players, I really wanted to push the important update as soon as possible (mainly the tutorial part). This one co...
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Update 2.0 - Pyramid
January 09, 2026
by
mimy
This update first and foremost introduces a new level (Pyramid) and a tutorial. But it also introduces a save file remembering your best times in each level and level variation, as well as if you've d...
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Update 1.1 - Branding and sound
January 04, 2026
by
mimy
The first update, it is a small one. It is mainly focused on changing the communication material: logo, cover, social media image, etc. But the game changed in small ways: Logo update to put it up to...
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Game Launch!
January 04, 2026
by
mimy
Another game published! Another small one, the one that survived the round of prototyping between a platformer and a rhythm game. Inspired by Game & Watch games with literally only 2 buttons, it is as...
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